UXcamp Europe 2016: What a weekend!!

Thanks to kick_ass for this amazing video!

UXcamp Europe in Berlin is among the biggest UX centric events in the world, and I’ve been working towards participating for months, excitedly looking forward for this week end to begin. In the end, a medical emergency in the family kept me from getting everything out of it, so I had to leave early on Saturday, missed the Blow out Party, and most of Sunday. Anyhow, even ONE MINUTE at UXcamp made clear to the dumbest piece of rock, what an amazing, talented, open minded and heartful community and spirit came together, err, *melted* together: into one big puddle of sweat, over temperatures of 38°C/100°F…

 

I LOVED IT. Here’s my little contribution to UXcamp and all of you. Hope you like it. See you next year in Berlin!

*Jay

Sessions of UXcamp Europe 2016

That was quite an amazing weekend! We always say that the team only provides the infrastructure, the actual conference is made by our participants. For the 2016 edition of UXcamp Europe, our participants contributed 96 sessions in 10 parallel tracks (49 on Saturday and another 47 on Sunday).

In case you want to get in touch with a session holder or to check what you’ve missed, we scanned the cards from the session grid:

We also have a plain text version.

And for those folks who like to see things in context: Here are the photos of the session grids, taken right after the planning sessions in the morning (the images are linked with full-resolution photos, although not high-quality ones).

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Sessions Archive 2016

The session titles of UXcamp Europe 2016

Sessions day 01

  1. Kick-Ass presentations
  2. Statistics 101
  3. Webdevelopers, UI on layers
  4. Struggling with research methodology
  5. Design critiques
  6. Creating empathy with role play part I
  7. Knowledge sharing discussion
  8. Workshop: Adobe XD
  9. Maximum scalable projects
  10. Get junior UX people
  11. Innovative UX research methods
  12. How to sell the carrots (conversion)
  13. Rhythm is a dancer
  14. Prototyping design workflow (Marie & Susi)
  15. Version control for designers (Andree)
  16. Creating empathy with role play part II
  17. Wallet – Mobile apps w/o programing
  18. Making things memorable (e.g the Banana)
  19. Awesome onboarding
  20. Flowcharts + Personas (and a love story)
  21. Doing better IxD or Vx specs
  22. Lettering
  23. What does it mean think like a designer
  24. Visual analytics
  25. Connecting with openness and curiousity
  26. Designing for devs
  27. Workshop: Adobe XD
  28. Workshop: Design without talking to users (Martina Mitz)
  29. Hacking of the bitcoin ATM
  30. How to get into people’s minds
  31. Product Discovery & Dual track agile UX
  32. Let’s dive into Framer (Prototyping)
  33. Minimalism and gestures on mobile
  34. Disrupt or die
  35. Accessibility rocks
  36. How we deal with information everywhere
  37. Small usability for startups
  38. Empathy and miror neurons
  39. UX CAMP UNITED
  40. Chair yoga for desk jockies
  41. Design for evil
  42. Ab testing the donation form at betterplace.org
  43. Workshop: Pidoco – Prototyping On The Go
  44. Design of the future + the musical
  45. User Centred design of interactive information visualisation
  46. Graphic design and UI efficiency
  47. Exhibition degital design “Behind the pixels”
  48. Using crowdsourcing in research and design – Two case studies
  49. UXWell – University designed from scratch

Sessions day 02

  1. Improving mobile UX (your smartphone knows you)
  2. An introduction to Antetype part I
  3. Pair design
  4. Process should serve creativity!
  5. UCD process for a diabetes game
  6. Everything story
  7. Top 10 Usability obstacles
  8. Collaboration – what if you’ve got offices in differents countries
  9. Prototyping workflow for startups
  10. Workshop: Adobe XD
  11. Designing for a better citizen experience (UK.GOV)
  12. An introduction to Antetype part II
  13. Google Design sprint
  14. Remote user research sequential approach
  15. UX research approach in big healthcare process and big company
  16. Living design systems
  17. Consumer decision journey – making the user king again
  18. Meta UX – the use cases for prototyping software
  19. Is there a life after scrum
  20. Yoga UX
  21. Storyboarding with scenes
  22. UX leadership
  23. (U)X marks the spot
  24. How hitchhiking affected my professional life
  25. Let’s cook (lean) innovation
  26. Researching with over 65s
  27. Connecting and creating with curiosity part I
  28. UX principles in rhetoric
  29. Chat roulette for user research
  30. Workshop: Adobe XD
  31. How to enable the UX gene in your company + UX @ Big Companies
  32. How to apply playfulness to a non-playful context
  33. Progressive enhancement rocks
  34. Holger Eggert: Designing Voice Interfaces
  35. Augmented assisted living – future vision for the elderly
  36. Unicorn in a cage
  37. Connecting and creating with curiosity part II
  38. Good icons/ bad icons (usability of icons)
  39. Getting the best out of threesomes: user-customer – ux agency
  40. Eine kleine Nacht/Musik — Eric Reiss
  41. Thinking beyond the screen
  42. Talk human – stop being a hypocrite and start speaking user’s language (Martina Mitz)
  43. Search pattern & hybrid search
  44. Building UX culture in the workplace
  45. Not another sketching workshop
  46. UX convert
  47. Little ideation workshop – visualization of WLAN data

We also have scans of all session cards, downloadable as PDF files.

Participants of UXcamp Europe 2016: Submit your abstract for publication

We will publish abstracts of the sessions at this year’s UXcamp, online, as well as in a bound book form with a referenceable ISBN.

To make this possible, we need you to provide us with your name, professional title, any social media or contact info you’d like to include, the time and room location and a summary of your session, as well as links, such as to slides on Slideshare or to other additional informations (1500 characters max per session).

Submit your contribution’s abstract once you held a session. Please submit as soon as possible.

The Pitch

We’ve been asked how the program is made for UXcamp. You might have heard that the local planning team is only providing infrastructure (rooms, snacks…) – and that the program is made by the participants during an opening session on both Saturday and Sunday. And you might have heard that everyone who’s interested in giving a session is asked to give “a pitch” during said opening session.

What follows is quite a long text, but as one of our previous participants – Jan Dittrich – wrote on Facebook:

The long text just looks a bit scary. So for the newcomers I want to add: It is not hard and there will be enough good examples by people before you in the row.

So how does the pitch work? Step 0 is to stay in line during the opening session and to fill out a blank session card (we will provide those). Then:

  1. Once it’s your turn, say your name and where you’re coming from (optional).
  2. “My session is about…” or “The title of my session is…”. Of course, you could also start with a rhetorical question.
  3. To give prospect attendees of your session more detail, we recommend that you say one sentence about each of these aspects: the topic of your session if not already clear from the title (the What), why attendees should care (the Why), and how do yo want to convey this information (the How). You don’t need to stick strictly to this structure – do what makes sense.
  4. Indicate whether it’s an open discussion, a talk or a workshop. This could be The How.
  5. Indicate whether it’s an introduction to the topic or if you want to dive deep (especially relevant for talks and workshops, maybe less so for discussions). This could be part of The How, for example: “In my talk I will give you an introduction to the topic, what we learned along the way, and I will provide you with some tips on how to do this yourself.” Or: “After a brief overview regarding the current state of AR we dive deep on how we can combine heads-up interfaces with audio feedback.”
  6. State your session number (it’s printed on the card you are filling out while you’re in line to pitch your session). Attendees will probably write down their favorites by jotting down that session number, and will compile themselves a personal schedule for the day after this planning session.
  7. Ask who’s interested in that session. People will raise their hands, and depending on the amount of raised hands, your session will be scheduled to a smaller or a larger room.
  8. Pitch is done, hand the mic to the next person in line. When, go to the session grid and pin your session card to the board (with the help of someone from our team). Afterwards, go to our team member with the laptop on his/her lap, and tell him/her the room and the time of your session, the session number, the title and your name. This is for the digital version of the grid. After that: Relax and enjoy the camp!

These steps will probably be in the region of 20 to 30 seconds, but it should not exceed one minute (we don’t have a timer, though). People finishing their pitch in 10 seconds are quite rare. It’s not about speed, anyway – be as concise and convincing as possible in about 30 seconds.

Don’t worry: You should be prepared, but that doesn’t mean that you have to memorize the exact text of your pitch. But a cheat sheet might come in handy.   :-)

PS: If you intend to give a session, we also recommend reading 10 tips for a great session!

Greetings from the Adobe XD Team

Are you excited about UXcamp Europe 2016? We sure are. And so is the Adobe XD Team. Over the last years, our guests have made UXcamp Europe an awesome event and it seems, that this fame has finally reached California. At least that is the most likely explanation for the video message, the Adobe XD team send to all UXcamp participants. They are looking forward to meet over 500 UX professionals and would love to hear from you, what tools you use, how you use them and what you expect from upcoming tools like Adobe XD.

Here’s the video:

Demian Borba (don’t mention the 7:1) and Jay Meissner will be at UXcamp Europe this year. Follow them at Twitter @demianborba and @Klick_Ass and @adobeXD to get all the updates on the Adobe XD workshops and sessions. You might even grab a ticket, if you do not have one already.

Pfizer Sponsoring UXCamp Europe 2016

“All over the world, Pfizer colleagues are working together to positively impact health for everyone, everywhere and each position at Pfizer touches and contributes to the success of our business and our world.

Within the Business Technology organisation at Pfizer is the Digital Centre of Excellence (CoE) who’s role is to develop the platforms and tools to support Pfizer’s digital strategies. The CoE has built and supports over 1500 digital assets globally with multiple development and design partners.

UX is certainly a fundamental part of any digital project and Pfizer is committed to understanding our customer’s needs and providing the best user experience in line with expected outcomes and government regulation.”

UXcamp Europe 2016 – a weekend full of UX awesomeness in Berlin

The summer of UX kicks in this year when 500+ user experience (UX) experts and enthusiasts from all over Europe and the world gather at Erwin Schrödinger-Zentrum (part of the Humboldt University Berlin) once again for the 8th edition of UXcamp Europe.

This unique barcamp is voluntarily organized by 10 UX people from Berlin in the typical BarCamp or “un-conference” manner: i.e. at the core of the camp there are the 45-minute sessions held by the participants themselves. No call for papers or highly paid speakers beforehand – everybody is encouraged to hold a session.

Sessions can be talks, workshops or open discussions, which are pitched to the audience on the day of the camp. True to the motto “There are no spectators, only active participants“, everyone will be part of the camp and contribute to its success while the whole event is financed by sponsors which over the years included big digital agency names and tech companies such as Google and Adobe.

But the camp isn’t only about the sessions, it’s also very much about the informal chatter during coffee breaks or conversations at the Friday and Saturday night parties. 

And its guaranteed to be stimulating stuff since over half of the participants are from other European countries or all over the world and from various professional backgrounds such as UX and UI Design, Development, Interaction Design, Visual Design, Service Design, User Research, Content Strategy, Usability and other related fields.

Seasoned UX professionals that you would usually pay big money to hear speak at a conference exchange with juniors or students who are just finding their way in the User Experience jungle. This is the spirit of UXcamp Europe and over the years many professional networks or personal friendships have formed over the weekend – many people actually refer to our barcamp as an annual family re-union.

In addition to the sessions there will also be a dedicated workshop room, where there are hands on introductions to various UX tools. One of the workshops will be held by Adobe, one of the main sponsors, and will deal with their new tool Adobe XD which will be scrutinized by a bunch of eager and critical UX professionals.

In short Uxcamp Europe will be another weekend full of UX awesomeness, great encounters and inspiring conversations. There might also be a drone involved… Keep your eyes open!


 

UXcamp Europe was the first of its kind in Europe and remains one of the biggest UX events worldwide. Every year tickets are gone within a few minutes. So if you didn’t get one this year, you can still get an impression of the camp at Twitter (@UxCampEurope), Instagram (@uxcampeurope) and Snapchat (uxcampeurope).

Target group: designers (UX, UI, Visual, Product, Interaction etc.), developers, start-ups, companies, innovation & marketing experts and everyone else interested in UX
Participants: 550-600
Place: Erwin Schrödinger-Zentrum / Humboldt University of Berlin, Rudower Chaussee 26, 12489 Berlin
Date: 25. – 26. June 2016
Website: http://www.uxcampeurope.org/
Contact: media@uxcampeurope.org

10 tips for a great session

The special thing about barcamps like UXcamp Europe is, that everyone is a participant. Unlike a traditional conference, where the planning team invites speakers and pre-announces the talks months ahead, the program at UXcamp Europe is made by the participants on the day.

Here’s how it works: On both Saturday and Sunday we start with the planning session. Everyone who is interested in giving a talk, offering a workshop or hosting a discussion can step forward and pitch his or her idea to the crowd. Depending on response, your session will be scheduled to a smaller or larger room, and off we go. And if you had a great conversation with someone from Czech Republic you met at the party on Saturday evening, which spurred an idea for a session: Pitch it on Sunday.

Maybe it’s your first time you’re holding a session at UXcamp Europe, or maybe it’s even your first time giving a talk in public. In case you’re sitting on the fence: We’ve got you covered. By applying these few tips, you’re half-way to applause, backslapping and rave reviews of your session on Twitter. Plus: By following along you could ease stage fright, since there’s less to worry about prior to your talk.

And don’t be shy: If you’re thinking “Other people probably have better sessions, they should go first” – we have room to hold 120 sessions over the course of the weekend (in recent years, participants roughly held 80 sessions). And no worries regarding your English skills: The overwhelming majority of participants at UXcamp Europe are not English native speakers. Or put another way: We are all fluent in Bad English!

Okay, so you want to hold a session – great! Now what? To simplify your preparation and to cater for a great audience experience, here are ten tips for a great session.

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