Newsletter 02/17 – tickets & accommodation alert

Dear friends of UXcamp Europe,

We are happy to announce the official ticket release date for UXcamp Europe 2017. Grab your calendars and set your alarms for Saturday 25th March, 11 AM Berlin time.
Get your tickets here: https://uxcamp-europe-2017.eventbrite.com

NO MORE VOLUNTEER TICKETS AVAILABLE
All volunteer positions have been filled, including the ones on our (very short) waiting list for volunteers. Thank you for your support!

But there are two more chances to attend UX Camp Europe: If your company sponsors the event, or trying your luck once we release the regular tickets, of course.

SPONSORS GET EXTRA TICKETS
By sponsoring UXcamp Europe, you can raise your company’s profile in the international UX community, and you’ll receive additional tickets to the event. If you’re interested please contact us at sponsoring@uxcampeurope.org.

ACCOMMODATION ALERT!
Due to the unlucky timing of a few large events in Berlin on the same weekend, accommodation will be scarce. Although we aren’t able to confirm your ticket right now, we suggest you try and find accommodation soon with a relaxed cancellation policy. We know this sucks, but it might be better to be safe than sorry.

If you live in Berlin and could host visiting participants for the camp weekend. Please send us an email to team@uxcampeurope.org stating the following information:

  • Your name
  • Area
  • How many people you could host

We will share these details with confirmed participants looking for accommodation. You can then make your own arrangements amongst yourselves for a true community experience.

That’s all for now
from your cheerful UXcamp Europe planning team

The UXcamp Europe Team
Ludwig, Henning, Luzi, Stefan, Clive, Tom, Dee, Debbie & Marie

Dear friends of UX Camp Europe,

Only 13 weeks to go until the camp!

As every year, the main event is on Saturday and Sunday (03.06 – 04.06.2017) with a warm-up on Friday evening (02.06).

We guess you’re all as excited as we are, so without further ado let’s share some news and answer some of your burning questions.

HOW DO I GET A TICKET?

Tickets will be released sometime in late March or early April (once all volunteer spots are filled). We will announce the ticket release date via our main channels:

• This newsletter if you have subscribed to our mailing list
• Our website: http://www.uxcampeurope.org/
• Facebook: https://www.facebook.com/groups/uxcampeurope/
• Twitter: @uxcampeurope

You’re probably aware that in the last years all tickets were gone in under 2 minutes so if you want a guaranteed ticket you might also like to consider sponsorship or volunteering.

CALL FOR SPONSORS

UX Camp Europe wouldn’t be possible (and free of charge for our participants) without our lovely sponsors. So if you want to raise your profile in the UX community or let the world know that you’re hiring: This is the place.

We have some truly fantastic sponsors already confirmed for this year:
while Adobe and SapientRazorfish are supporting us as Platinum sponsors, our loyal friends Das Büro am Draht, Kühlhaus and UID are going for Gold again. Wow!

Sponsorship slots are already going really fast but we still have some opportunities available for UX Camp Europe 2017. Please get in touch via sponsoring(at)uxcampeurope.org and we will send you all the information.

(Sponsors get a guaranteed amount of tickets depending on their sponsorship level.)

CALL FOR VOLUNTEERS

By volunteering to do a 1 or 2 hour shift you are making an important contribution to a successful UX Camp and are also guaranteed a ticket.
A shift may include time at the cloakroom, registration desk or wherever your help is needed together with another international volunteer.

As with sponsoring, volunteer places are highly in demand (50% are already gone) and will be allocated on a first-come first-serve basis.

Please note: We will only release regular participant tickets once all the volunteer spots are allocated. So if you are willing and committed to be a friendly helper on the day get in touch via volunteers(at)uxcampeurope.org.

(And yes, we do keep a black list of people who let us and the camp down. So only register as volunteer if you can really make it!)

ACCOMMODATION ALERT!

Due to the unlucky timing of a few large events in Berlin on the same weekend, accommodation will be scarce. Although we aren’t able to confirm your ticket right now, we suggest you try and find accommodation soon with a relaxed cancellation policy. We know this sucks, but it might be better to be safe than sorry.

CALLING ALL BERLINERS

Due to the above mentioned accommodation situation, we believe it would a true barcamp experience if local people could host visiting participants for the camp weekend. Please send us an email to team(at)uxcampeurope.org stating the following information:

• Your name
• Area
• How many people you could host

Once we have a list of available hosts, we will share these details with confirmed participants looking for accommodation. You can then make your own arrangements amongst yourselves for a true community experience.

THAT’S ALL FOLKS
Take care and we hope to see you soon!

The UXcamp Europe Team
Ludwig, Henning, Luzi, Stefan, Clive, Tom, Dee, Marie and Debbie

Sponsors 2016

UXcamp Europe would not be possible without our sponsors. Thank you!

Special Sponsors

Gold Sponsors

Silver Sponsors

Location Sponsor


Partner

UXcamp Europe 2016: What a weekend!!

Thanks to kick_ass for this amazing video!

UXcamp Europe in Berlin is among the biggest UX centric events in the world, and I’ve been working towards participating for months, excitedly looking forward for this week end to begin. In the end, a medical emergency in the family kept me from getting everything out of it, so I had to leave early on Saturday, missed the Blow out Party, and most of Sunday. Anyhow, even ONE MINUTE at UXcamp made clear to the dumbest piece of rock, what an amazing, talented, open minded and heartful community and spirit came together, err, *melted* together: into one big puddle of sweat, over temperatures of 38°C/100°F…

 

I LOVED IT. Here’s my little contribution to UXcamp and all of you. Hope you like it. See you next year in Berlin!

*Jay

Sessions of UXcamp Europe 2016

That was quite an amazing weekend! We always say that the team only provides the infrastructure, the actual conference is made by our participants. For the 2016 edition of UXcamp Europe, our participants contributed 96 sessions in 10 parallel tracks (49 on Saturday and another 47 on Sunday).

In case you want to get in touch with a session holder or to check what you’ve missed, we scanned the cards from the session grid:

We also have a plain text version.

And for those folks who like to see things in context: Here are the photos of the session grids, taken right after the planning sessions in the morning (the images are linked with full-resolution photos, although not high-quality ones).

Read more →

Sessions Archive 2016

The session titles of UXcamp Europe 2016

Sessions day 01

  1. Kick-Ass presentations
  2. Statistics 101
  3. Webdevelopers, UI on layers
  4. Struggling with research methodology
  5. Design critiques
  6. Creating empathy with role play part I
  7. Knowledge sharing discussion
  8. Workshop: Adobe XD
  9. Maximum scalable projects
  10. Get junior UX people
  11. Innovative UX research methods
  12. How to sell the carrots (conversion)
  13. Rhythm is a dancer
  14. Prototyping design workflow (Marie & Susi)
  15. Version control for designers (Andree)
  16. Creating empathy with role play part II
  17. Wallet – Mobile apps w/o programing
  18. Making things memorable (e.g the Banana)
  19. Awesome onboarding
  20. Flowcharts + Personas (and a love story)
  21. Doing better IxD or Vx specs
  22. Lettering
  23. What does it mean think like a designer
  24. Visual analytics
  25. Connecting with openness and curiousity
  26. Designing for devs
  27. Workshop: Adobe XD
  28. Workshop: Design without talking to users (Martina Mitz)
  29. Hacking of the bitcoin ATM
  30. How to get into people’s minds
  31. Product Discovery & Dual track agile UX
  32. Let’s dive into Framer (Prototyping)
  33. Minimalism and gestures on mobile
  34. Disrupt or die
  35. Accessibility rocks
  36. How we deal with information everywhere
  37. Small usability for startups
  38. Empathy and miror neurons
  39. UX CAMP UNITED
  40. Chair yoga for desk jockies
  41. Design for evil
  42. Ab testing the donation form at betterplace.org
  43. Workshop: Pidoco – Prototyping On The Go
  44. Design of the future + the musical
  45. User Centred design of interactive information visualisation
  46. Graphic design and UI efficiency
  47. Exhibition degital design “Behind the pixels”
  48. Using crowdsourcing in research and design – Two case studies
  49. UXWell – University designed from scratch

Sessions day 02

  1. Improving mobile UX (your smartphone knows you)
  2. An introduction to Antetype part I
  3. Pair design
  4. Process should serve creativity!
  5. UCD process for a diabetes game
  6. Everything story
  7. Top 10 Usability obstacles
  8. Collaboration – what if you’ve got offices in differents countries
  9. Prototyping workflow for startups
  10. Workshop: Adobe XD
  11. Designing for a better citizen experience (UK.GOV)
  12. An introduction to Antetype part II
  13. Google Design sprint
  14. Remote user research sequential approach
  15. UX research approach in big healthcare process and big company
  16. Living design systems
  17. Consumer decision journey – making the user king again
  18. Meta UX – the use cases for prototyping software
  19. Is there a life after scrum
  20. Yoga UX
  21. Storyboarding with scenes
  22. UX leadership
  23. (U)X marks the spot
  24. How hitchhiking affected my professional life
  25. Let’s cook (lean) innovation
  26. Researching with over 65s
  27. Connecting and creating with curiosity part I
  28. UX principles in rhetoric
  29. Chat roulette for user research
  30. Workshop: Adobe XD
  31. How to enable the UX gene in your company + UX @ Big Companies
  32. How to apply playfulness to a non-playful context
  33. Progressive enhancement rocks
  34. Holger Eggert: Designing Voice Interfaces
  35. Augmented assisted living – future vision for the elderly
  36. Unicorn in a cage
  37. Connecting and creating with curiosity part II
  38. Good icons/ bad icons (usability of icons)
  39. Getting the best out of threesomes: user-customer – ux agency
  40. Eine kleine Nacht/Musik — Eric Reiss
  41. Thinking beyond the screen
  42. Talk human – stop being a hypocrite and start speaking user’s language (Martina Mitz)
  43. Search pattern & hybrid search
  44. Building UX culture in the workplace
  45. Not another sketching workshop
  46. UX convert
  47. Little ideation workshop – visualization of WLAN data

We also have scans of all session cards, downloadable as PDF files.

Participants of UXcamp Europe 2016: Submit your abstract for publication

We will publish abstracts of the sessions at this year’s UXcamp, online, as well as in a bound book form with a referenceable ISBN.

To make this possible, we need you to provide us with your name, professional title, any social media or contact info you’d like to include, the time and room location and a summary of your session, as well as links, such as to slides on Slideshare or to other additional informations (1500 characters max per session).

Submit your contribution’s abstract once you held a session. Please submit as soon as possible.

The Pitch

We’ve been asked how the program is made for UXcamp. You might have heard that the local planning team is only providing infrastructure (rooms, snacks…) – and that the program is made by the participants during an opening session on both Saturday and Sunday. And you might have heard that everyone who’s interested in giving a session is asked to give “a pitch” during said opening session.

What follows is quite a long text, but as one of our previous participants – Jan Dittrich – wrote on Facebook:

The long text just looks a bit scary. So for the newcomers I want to add: It is not hard and there will be enough good examples by people before you in the row.

So how does the pitch work? Step 0 is to stay in line during the opening session and to fill out a blank session card (we will provide those). Then:

  1. Once it’s your turn, say your name and where you’re coming from (optional).
  2. “My session is about…” or “The title of my session is…”. Of course, you could also start with a rhetorical question.
  3. To give prospect attendees of your session more detail, we recommend that you say one sentence about each of these aspects: the topic of your session if not already clear from the title (the What), why attendees should care (the Why), and how do yo want to convey this information (the How). You don’t need to stick strictly to this structure – do what makes sense.
  4. Indicate whether it’s an open discussion, a talk or a workshop. This could be The How.
  5. Indicate whether it’s an introduction to the topic or if you want to dive deep (especially relevant for talks and workshops, maybe less so for discussions). This could be part of The How, for example: “In my talk I will give you an introduction to the topic, what we learned along the way, and I will provide you with some tips on how to do this yourself.” Or: “After a brief overview regarding the current state of AR we dive deep on how we can combine heads-up interfaces with audio feedback.”
  6. State your session number (it’s printed on the card you are filling out while you’re in line to pitch your session). Attendees will probably write down their favorites by jotting down that session number, and will compile themselves a personal schedule for the day after this planning session.
  7. Ask who’s interested in that session. People will raise their hands, and depending on the amount of raised hands, your session will be scheduled to a smaller or a larger room.
  8. Pitch is done, hand the mic to the next person in line. When, go to the session grid and pin your session card to the board (with the help of someone from our team). Afterwards, go to our team member with the laptop on his/her lap, and tell him/her the room and the time of your session, the session number, the title and your name. This is for the digital version of the grid. After that: Relax and enjoy the camp!

These steps will probably be in the region of 20 to 30 seconds, but it should not exceed one minute (we don’t have a timer, though). People finishing their pitch in 10 seconds are quite rare. It’s not about speed, anyway – be as concise and convincing as possible in about 30 seconds.

Don’t worry: You should be prepared, but that doesn’t mean that you have to memorize the exact text of your pitch. But a cheat sheet might come in handy.   :-)

PS: If you intend to give a session, we also recommend reading 10 tips for a great session!

Greetings from the Adobe XD Team

Are you excited about UXcamp Europe 2016? We sure are. And so is the Adobe XD Team. Over the last years, our guests have made UXcamp Europe an awesome event and it seems, that this fame has finally reached California. At least that is the most likely explanation for the video message, the Adobe XD team send to all UXcamp participants. They are looking forward to meet over 500 UX professionals and would love to hear from you, what tools you use, how you use them and what you expect from upcoming tools like Adobe XD.

Here’s the video:

Demian Borba (don’t mention the 7:1) and Jay Meissner will be at UXcamp Europe this year. Follow them at Twitter @demianborba and @Klick_Ass and @adobeXD to get all the updates on the Adobe XD workshops and sessions. You might even grab a ticket, if you do not have one already.

Pfizer Sponsoring UXCamp Europe 2016

“All over the world, Pfizer colleagues are working together to positively impact health for everyone, everywhere and each position at Pfizer touches and contributes to the success of our business and our world.

Within the Business Technology organisation at Pfizer is the Digital Centre of Excellence (CoE) who’s role is to develop the platforms and tools to support Pfizer’s digital strategies. The CoE has built and supports over 1500 digital assets globally with multiple development and design partners.

UX is certainly a fundamental part of any digital project and Pfizer is committed to understanding our customer’s needs and providing the best user experience in line with expected outcomes and government regulation.”