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Timetable

Saturday

Please make sure to scroll all the way to the right to see all 10 tracks.

Sapient Razorfish
(downstairs)
kuehlhaus
(downstairs)
UID
(downstairs)
BCG Digital Ventures
(downstairs)
Adobe
(upstairs)
USEEDS°
(upstairs)
Moccu
(upstairs)
sevenval
(upstairs)
OTTO
(upstairs)
FACT-Finder
(upstairs)
Outside
11:00 - 11:4561 //
Spatial UI – what we can learn from crafts people
51 //
The UX of hiring
53 //
Traceability in usability engineering – or: how to convince customers of your design decisions
52 //
Teamwork – designer/developer collaboration
20 //
Save the planet – rethink heating
64 //
Cats and customer journeys
69 //
Humans of UX – how to map UX people in your country
49 //
Let's go exploring – the iLab
12:00 - 12:4510 //
UX 4 AI – what is AI? How do create collaboration? And what's the future?
50 //
Pattern mamas and agile waterslides – patterns as products
80 //
Beyond UX – designing ambitious endeavours
8 //
Talk tactics – practial tips for effective presentations
16 //
Designing the design tool i Love @AdobeXD
12 //
Headhunter secrets
56 //
Embodied personas
2 //
Implications of open source sketch – how design and dev process will change
7 //
OUR CRAFT– what should a UX Designer know& be able to do if we go beyond ‘it depends‘
24 //
Augmented reality as the next UI challenge
Lunchsponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native Instrumentssponsored by Native InstrumentsLunch
14:00 - 14:4577 //
The flow – Card Game"
57 //
Is Scrum a fit for UX Design?
55 //
Five parallel design sprints – what can possibly go wrong
66 //
Warm up games and ice breakers (workshop)
88 //
Decision making (workshop)
91 //
Talk, talk, talk – how to get better at public speaking
4 //
5 steps to change your note-taking
58 //
Qualitative reaearch beyond face-to-face interviews
60 //
UX for children
62 //
Crash proof UX
15:00 - 15:453 //
Hyper! Hyper! How to deal with hypes, fads, trends and change
84 // Decision! Decision! Time to debias63 //
Treat your user like a hero
81 //
Stepping-up as a design profession
17 //
Assumptions prohibited! @AdobeXD
83 //
Communities of trust – how to cooperate as a team
5 // Sketching anything (live demo & practice)54 //
What language does your design speak?
68 //
Globalize your company
23 //
How to turn start-up into design driven company
16:00 - 16:4518 // Doomed! The death of the agency model15 //
We're well trained monkeys – why and how some interfaces affect our brain more than others
59 //
Choosing Sketch App for UX
79 //
RX Reading experience
22 //
Design ops – how to organise design at scale
65 //
What does an elephant look like? – personas
13 //
How understanding comics make you a better UX designer
67 //
DATAWhaat – How we can design more meaningful smart things with DATA in the UCD
86 // Interaction design for industry
17:00 - 17:4578 //
Future proof your product! (+ "UX - the musical")
31 //
Shopping interaction in a future world – AI, AR, sensual overflow
Last modifiedSun Jun 4 2017 10:50:17

Sunday

Please make sure to scroll all the way to the right to see all 10 tracks.

Sapient Razorfish
(downstairs)
kuehlhaus
(downstairs)
UID
(downstairs)
BCG Digital Ventures
(downstairs)
Adobe
(upstairs)
USEEDS°
(upstairs)
Moccu
(upstairs)
sevenval
(upstairs)
OTTO
(upstairs)
FACT-Finder
(upstairs)
11:00 - 11:4521 //
Goal Navigation – applying old techniques to goals and products
40 // Onboarding through Persuasion82 //
Designing a UX portfolio – the talk o O'Reilly book
73 //
Design & factory & truth – how early 20th century ideas frame design, its science & philosophy and how it could be alternatively
96 //
The map of CX/UX universe
44 //
Design & develop in parallel – how to deal with the situation when development must start during early design phase
46 //
Axure: overview workshop @eparoUX
11:00 - 11:45
12:00 - 12:4535 //
Design of the data visualizations: How our vision works
30 //
How does culture influence Design
48 //
Designing AdobeXD for universal windows platform (aka UWP)
34 // Headhunter secrets32 //
Lego bricks & workflows – How to improve your workflow in pattern library setups
100 //
How can we redesign the way we run organisations?
33 //
Freelancer for 8 years: ask me anything
95 //
Axure: Prototyping for mobile devices @eparoUX
12:00 - 12:45
13:00 - 13:4597 //
How to organise UX Camp Europe
74 //
Design better forms (Mobile, accessible, simple, fun)
43 //
Living data – Ambient shape-changing interface that embodies dynamic data in its behaviour
29 //
User research with a specific target userr group – how I was reaching my users in pregnancy care project
28 //
Bullshit of management – discussion
36 //
How to validate a concept when you do not (yet) have users or a budget (brainstorm, workshop)
13:00 - 13:45
14:00 - 14:4599 //
UX Charlatans – how to spot them quickly and stop wasting time, money & nerves
37 //
U.S. Healthcare Challenges Digital Transformation
42 //
How we design at Firefox
39 //
Empathy mapping for new insights – workshop: Help your team gain empathy for your users and find pain points early in the design process
41 //
Inclusive design rocks!
Affordance in examples – inspired at #uxce1798 //
How to achieve better design zen
14:00 - 14:45
15:00 - 15:4572 //
Beyond the bullshit – stuff I've learned throughout a long career
47 //
Meet the team @AdobeXD (not upstairs, at the booth!)
15:00 - 15:45
16:00 - 16:4592 //
Panel discussion + closing session
16:00 - 16:45
17:00Clean-upClean-upClean-upClean-upClean-upClean-upClean-upClean-upClean-upClean-up
Last modifiedSun Jun 4 2017 10:51:30

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